The phrase refers to the act of acquiring and installing a fan-made fighting game, Super Smash Flash 2, onto a device utilizing the Android operating system. The process involves locating a compatible version of the game and transferring the necessary files to the Android device, typically through methods like sideloading or emulation. This differs from downloading applications directly from official app stores like Google Play.
The perceived value lies in accessing a popular game title on a mobile platform. The original Super Smash Bros. series is exclusive to Nintendo consoles, creating demand for similar gameplay experiences on other devices. The portable nature of Android devices enables playing the game in various locations, enhancing convenience. Historically, fan-made games filled a void for content not officially available, offering alternative gaming options and demonstrating community creativity.